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Mow lair
On the worldmap there are mini bosses called Lairs, these lairs are instanced fights against 1 type of unit with a boss included, often a bigger version of the same enemy. Lairs have a cooldown time of 15 Minutes that's attached to the hero, not the lair itself. The levels of lairs are multiples of 10, from 10 to 100. Usually, lairs level 10-50 are on the civilized territories (terrtory that each country has possesion of at the beginning of the game) and lairs lvl 60-100 are in contested zones.

Lairs can drop Equipment, Skills and Potions and various items needed for cooking or guild upgrades. Equipment drops are 10 levels lower, Set items may be 10-20 levels lower then the lair level. Set items are items that are part of a bigger set. Lairs now have a chance to drop a Weapon Fragment or 10 Gift Coupons. The possibilities are according to the level of the Lairs.

Lairs also award Glory points. Level 10 lairs = 1 point, Level 20 lairs = 2 points, etc. You receive the appropriate amount of glory per hero in the Lair instance. (i.e. 30 Glory max can be awarded to a single player for completing a lvl 100 Lair with 3 heroes when all heroes belong to that player, or 10 glory for each player if they are multiple players in the instance.)

Skills drop from level 1 in lairs 10-20-30, level 2 in 40-50-60-70 lairs, level 3 in 80-90-100 lairs.

Ore to donate to your Guild can only be found in Level 10 lairs.
Ore



TacticsEdit

The tactics that i have found to be most effective on attacking lower-level lairs (50 and below) is to use 2 or 3 heroes, with points concentrated in command. These heroes should be given as many ranged units as possible, and absolutely NO melee units. The NPCs automatically target the heroes, and will give the ranged units time to take out the NPCs before they kill off the heroes. On lairs 30+, it is best to use high-level arbalests, etc. and at least 3000 troops.

Below is a table with lair stats and the moneys worth of items they drop. Note that Unit amount and experience varies per location, the table gives an estimate but in reality xp can be off.

Lair BattlesEdit

Unit Data Boss Data Reward Data
Lair Level Units Unit amount Attack Defense Health points Moving speed Striking distance Attack Defense Striking distance Experience Loot Value
10 Little Boar 33 20 10 35 6 1-2 80 30 1 926 XP 10G
20 Wild Boar 967 28 15 55 6.5 1-2 200 30 2 7.796 XP 80G
30 Wild Wolf 2,011 21 15 60 7 1-1 360 50 1 22.060 XP 270G
40 Wild Wolf 6,977 21 15 60 7 1-1 360 50 1 51.856 XP 640G
50 Wild Elephant 9,454 36 20 90 4 1-2 1000 60 2 94.824 XP 1.250G
60 Wild Elephant 11,587 36 20 90 4 1-2 1000 60 2 112.696XP 2.160G
70 Crazy Warrior 24,752 21 25 85 7 1-1 1500 70 1 238016XP 3.430G
80 Barbarian 26,418 21 25 85 7 1-1 1500 70 1 251344XP 5.120G
90 Mercenary 26,961 30 30 220 8 1-1 2250 75 1 429610XP 7.290G
100 Wild Soldier 28,535 30 30 220 8 1-1 2250 75 1 445350XP 10.000G



It's also possible to calculate the xp you will get before fighting it, monsters and boss monsters have a certain amount of xp. If your hero dies you lose 1% of it's kills (rounded up) which should be minor.

Lair Level Monster Name XP
10 Small Boar
10 Bulldrome 2000
20 Wild Boar 6
20 Bulldrome 2000
30 Wild Wolf 6
30 King of the wolves 10000
40 Wild Wolf 6
40 King of the wolves 10000
50 Wild Elephant 8
50 The Elephant King 20000
60 Wild Elephant 8
60 The Elephant King 20000
70 Berserkers/Crazy Warrior 8
70 Eldery Politician 40000
80 Barbarian 8
80 Eldery Politician 40000
90 Mercenary 10
90 Indigenous Tribal Chief 160000
100 Wild Soldier 10
100 Indigenous Tribal Chief 160000


We are recovering the previous Auto-Lair function, V1 and higher VIP players can use it.

Non VIP players can crusade against Lairs 10 times at most per day.

We are removing the limit of item drops in lairs. Players can get experience and items for every try. However, players need to purchase extra times for Lairs after the 10th attempt.

If any member in a team has not met the start challenging requirement (Lair Cooldown or Challenging Times used up), the team cannot challenge Lair.



Add a new button for Lairs: Remove Cooldown

Players can click such button with Vouchers or Gift Coupons. The Cooldown of Lairs challenging will be removed instantly.

Add a new button for Lairs: Add Attempts

Players can click this button with Vouchers or Gift Coupons. They can get extra lair attempts per day according to VIP level.



About Remove Cooldown of Lairs:

Prices of Remove Cooldown:

Less than 5 minutes: 5 Vouchers or Gift Coupons

5-10 minutes: 10 Vouchers or Gift Coupons

More than 10 minutes: 15 Vouchers or Gift Coupons



The payment prices will increase according to the times of using Remove Cooldown

1-10 times: Price would be as previous mentioned

11-12 times: for less than/more than 5 minutes/more than 10 minutes prices would be correspondingly 10/20/30 Vouchers or Gift Coupons

13-14 times: for less than/more than 5 minutes/more than 10 minutes prices would be correspondingly 15/30/45 Vouchers or Gift Coupons

15-16 times: for less than/more than 5 minutes/more than 10 minutes prices would be correspondingly 20/40/60 Vouchers or Gift Coupons

17-18 times: for less than/more than 5 minutes/more than 10 minutes prices would be correspondingly 25/50/75 Vouchers or Gift Coupons

19-20 times: for less than/more than 5 minutes/more than 10 minutes prices would be correspondingly 30/60/90 Vouchers or Gift Coupons



Times of using Remove Cooldown after 10 times will link up with Level of VIP; every VIP Level up will get extra 2 removing opportunities.

V1: extra 2 times

V2: extra 4 times

V3: extra 6 times

V4: extra 8 times

V5: extra 10 times



About Add Times of Lairs:

Prices for extra times for Lairs:

1-2 times: 20 Vouchers or Gift Coupons

3-4 times: 40 Vouchers or Gift Coupons

5-6 times: 60 Vouchers or Gift Coupons

7-8 times: 80 Vouchers or Gift Coupons

9-10 times: 100 Vouchers or Gift Coupons



Times of using Add Times after 10 times will link up with Level of VIP; every VIP Level up will get extra 2 adding opportunities.

V1: extra 2 times

V2: extra 4 times

V3: extra 6 times

V4: extra 8 times

V5: extra 10 times

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