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IntroductionEdit

The Roman Empire is made up of 8 provinces, the Roman Northern Province (Britain, Germany), the Roman Western Province (France, Spain), the Roman Southern Province (Italy) and the Roman Eastern Province (Poland, Hungary, Serbia). The Northern (Finland, Sweden, Norway) and Western Provinces are furthest away from
Rome map

Roman Empire

bordering enemies, therefore they make good starting locations for those interesting in building and upgrading. The Eastern Province is close to Persia and the Southern Province borders Egypt . This makes these provinces attractive for those looking for PvP, as the food cost for invading armies is much lower. Rome, the civilization's capital, is also situated in the Southern Province.


RomeEmpireAge

Roman city in Empire Age

Rome has +20% wood production as an empire bonus.

The 1st major bonus of playing the Roman civilization is +10% HP for Roman units. This lends itself towards attacking Contested Zones with melee troops. Similar to Chinese troops, the Roman troops can survive a little longer to either kill enemy units or attack the city center.

Rome receives no natural Build time (China & Persia) or Research time (Egypt) bonuses like the other three civilizations.

GuildsEdit

RomeGuildsHorizontal

Guild Emblems: SPQR, Legions, Mortis, Murder

Rome is a heavily populated faction with a multitude of different guilds. Some Close beta Roman guilds include the SPQR, Atrometo, Mortis, Murder, Legions, Myrmidon.Malice, and the mighty Spartans.



 

UnitsEdit

BarracksEdit

You can recruit infantry units from your barracks.

RomanWarrior

Roman Warriors

Heavy Infantry UnitsEdit

Unit Data Production Cost Building Requirements
Unit Name Hitpoints Attack Defense Range Speed

Pop.

Food/Hr

Gold Wood Stone Metal

N/A

Roman Warrior 70 6 18 1 8 1 1 48 16 32 16 Barracks Lv1
Elite Roman Warrior 110 9 22 1 8 1 2 144 48 96 48 Barracks Lv6
  • Training for melee units lv2
Roman Guard Warrior 170 10.5 25 1 8 1 3 330 110 220 110 Barracks Lv9
  • Training for melee units lv5
  • Strengthen Attack lv1
Imperial Roman Warrior 250 12 35 1 9 1 4 402 134 268 134 Barracks Lv13
  • Training for melee units lv5
  • Standing Army lv1

Roman Warrior are good for PvP, because of high attack and defense.

RomanPikemen

Roman Pikemen

Footmen UnitsEdit

Unit Data Production Cost Building Requirements
Unit Name Hitpoints Attack Defense Range Speed

Pop.

Food/Hr

Gold Wood Stone Metal

N/A

Pikeman 70 7.5 10 1 8 1 1 75 50 25 50 Barracks Lv5
  • Training for melee units lv1
Elite Pikeman 110 10.5 15 1 8 1 2 225 75 150 25 Barracks Lv8
  • Training for melee units lv4
Guard Pikeman 170 12 20 1 9 1 4 411 137 274 137 Barracks Lv10
  • Training for melee units lv7
  • Strengthen Attack lv3
Imperial Pikeman 250 13.5 30 1 10 1 5 504 168 336 168 Barracks Lvl15
  • Strenghten Attack lv6
  • Standing Army lv2

Pikeman have high attack, they are perfect for PvE. They also gain extra defense when fighting against Cavaliers and also gain bonus damage when fighting Cavaliers. However, when fighting against Peltasts, their defense is weakened.

Archery RangeEdit

You can recruit ranged units from your Archery Range.
RomanCrossbow

Roman Crossbowmen

Archer Units
Unit Data Production Cost Building Requirements
Unit Name Hitpoints Attack Defense Range Speed

Pop.

Food/Hr

Gold Wood Stone Metal

N/A

Crossbowman 45 6 10 1-6 6 1 1 84 28 56 28 Archery Range Lv1
  • Training for Ranged Battle Lv1
Elite Crossbowman 60 9 15 1-6 6 1 3 252 84 168 84 Archery Range Lv4
  • Training for Ranged Battle Lv3
Guard Crossbowman 90 10.5 20 1-6 7 1 4 462 154 308 154 Archery Range Lv7
  • Training for Ranged Battle Lvl 3
  • Aiming Refinement Lv1
Imperial Crossbowman 150 12 25 1-6 8 1 5 564 188 374 188

Archery Range Lv12

  • Aiming Refinement Lv5
  • Defence with Crossbows Lv1

Archers are effective at long range. However, they are weak up close.

StableEdit

You can recruit mounted units from your Stables.
RomanCavalier

Roman Cavalier

Cavalier Units
Unit Data Production Cost Building Requirements
Unit Name Hitpoints Attack Defense Range Speed

Pop.

Food/Hr

Gold Wood Stone Metal

N/A

Heavy Cavalier 80 12 10 1-1 14 2 1 90 30 60 30 Stable Lv1
  • Training for Melee Units Lv5
  • Strengthen Attack Lv1
Elite Heavy Cavalier 120 14 15 1-1 15 2 3 270 90 180 90 Stable Lv4
  • Training for Melee Units Lv8
  • Strengthen Attack Lv4
Guard Heavy Cavalier 180 18 20 1-1 16 2 5 495 165 330 165 Stable Lv7
  • Training for Melee Units Lv7
  • Strengthen Attack Lv3
Imperial Heavy Cavalier 260 20 30 1-1 17 2 6 603 201 402 201

Stable Lv10

  • Training for Melee Units Lv9
  • Strengthen Attack Lv5


Cavalier are good for 1st strike because of there high Attack and Speed, but they have low defense and need 2 population.

ArsenalEdit

In the Arsenal you can produce siege equipment.
RomanScorpion

Roman Scorpion

Giant CrossbowEdit

Unit Data Production Cost Building Requirements
Unit Name Hitpoints Attack Defense Range Speed

Pop.

Food/Hr

Gold Wood Stone Metal

N/A

Scorpion 30 24 5 5-15 5 3 1 105 35 70 35 Arsenal Lv1
  • Engineering Lv1
Elite Scorpion 30 28 10 5-15 5 3 3 315 105 210 105 Arsenal Lv3
  • Engineering lv3
Guard Scorpion 30 36 15 5-15 5 3 5 576 192 384 192 Arsenal Lv5
  • Engineering attack Lv1
  • Engineering protection Lv1
Imperial Scorpion 30 40 25 5-15 5 3 6 705 235 470 235 Arsenal Lv8
  • Engineering attack Lv3
  • Engineering protection Lv3
The ballista, demonstrating great power on the battlefield.
RomanCatapult

Roman Mangonel

TrebuchetEdit

Unit Data Production Cost Building Requirements
Unit Name Hitpoints Attack Defense Range Speed

Pop.

Food/Hr

Gold Wood Stone Metal

N/A

Mangonel 40 30 5 10-20 5 3 1 120 40 80 40 Arsenal Lv2
  • Engineering Lv2
Elite Mangonel 40 40 15 10-20 5 3 3 360 120 240 120 Arsenal Lv4
  • Engineering lv4
Guard Mangonel 40 50 20 10-20 5 3 6 660 220 440 220 Arsenal Lv6
  • Engineering attack Lv2
  • Engineering protection Lv2
Imperial Mangonel 40 40 20 10-20 5 3 7 807 269 538 269 Arsenal Lv8
  • Engineering attack Lv4
  • Engineering protection Lv4


Siege weapon leading to great damages to city walls, but useless in front of ballista.

CastleEdit

Here you can recruit special units.

AKandG

Armored Knight and Gladiator




Armor Knight

Unit Data Production Cost Building Requirements
Unit Name Hitpoints Attack Defense Range Speed

Pop.

Food/Hr

Gold Wood Stone Metal

N/A

Armored Knight 500 60 75 1-1 18 2

9

1072 358 716 358 Castle lv1
  • Melee Armor lvl 20
  • Armored Knight refinement lv1


Some people say they are killing devils.

Gladiator
Unit Data Production Cost Building Requirements
Unit Name Hitpoints Attack Defense Range Speed

Pop.

Food/Hr

Gold Wood Stone Metal

N/A

Gladiator 400 90 36 1-6 11 2

9

  • Castle lvl 1
  • Range Armor 20
  • Gladiator Refinement 1

In the wild they are like beasts. </div>

Rome's Armored Knight units are very powerful units on attack and defense of a Contested Zone. They can be used to quickly run down enemy Ranged Defenders, or to destroy attacking siege weaponry. They have more base attack than Mangudai the other most similar unit in the game, and have more speed and less hit points. Because they are melee types they must get in close to do damage to their targets. Roman players seeking to use this unit's power to it's potential must be prepared to accept troop losses to achieve results. Creating these units on a daily basis can be taxing on players.

Rome's Gladiators are Peltast type despite their ranged nature of attack, meaning Melee upgrades will boost their stats and blacksmithing will reduce their production speed. Gladiators's troop type bonus gives them an advantage over Pikemen, this is particularly useful because the most common troop type used in Contested Zone Wars are Pikemen. This is also disadvantageous because the most commonly used troop type to kill ranged attackers on defense and offense are Cavalry. Every civilization has strong Cavalry type troops. It is also worth noting that Gladiators are the only Ranged T5 unit which recieves a DEFENSE bonus for their Refinement skill.

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